![]() ![]() Go chat to her and you can convince her to stay in Acadia or return to her family - the choice is yours.īefore you report in to Kasumi's family, though, let's pay our robotic religious leader a visit. ![]() Take note of the active miscellaneous quest asking you to go talk to your replicant High Confessor, but first you'll also notice a new quest, Close to Home, is telling you to go speak to Kasumi downstairs. The quest, along with a bunch of other conflicting ones, is now complete. When the deed is done, it's time to go back to Acadia again.Īs a reward DiMA will grant you 1,500 caps and the 'Protector of Acadia' perk, which bestows a massive boost to energy resistance and damage with a random chance when you have low health. If you do kill him, don't forget to use the prompt and stash him in the wall cavity. If you pass a charisma check you can convince Tektus to leave for good, otherwise you have to use more permanent methods. Once he's convinced, head back where you accessed DiMA's memories but, instead of going under the lasers, take a right. Speak to him again, show him the recording and he'll trust you enough for you to be able to lure him to your secret meeting point. Instead of doing odd-jobs for the Children of Atom to gain High Confessor Tektus' trust, you could just pass him the launch key and the means to take down Far Harbor's defences - just be sure to tell him you're not ready. (Speaking to DiMA here will cancel the 'An Execution' and 'What Atom Requires' sidequests if not completed.) Fallout 4 Far Harbor DLC: PS4 vs Xbox One Gameplay Frame-Rate Test Once you have everything, leave the hideout and fast travel back to Acadia. Enter Martin's old hideout, pick up the holotapes, grab the mother icon and have a read of the notes lying about. There's a sewer opening covered by moss that you need to walk through. When you get to a crashed VIM! Truck, go around the back and wade into the water. Head back out into the wastes and go West to recover Martin's holotapes. It looks like a neck brace, but don't worry about it - Fallout 4 doesn't play great in third-person anyway. Before you leave, DiMA will grant you with Acadia's Shield, a powerful and unique armour piece that grants +1 to agility, intelligence and endurance. The plan is to take the Children of Atom's leader, High Confessor Tektus, and replace him with a replicant that will convince the faction to work towards peace with Far Harbor. If you tell DiMA you will keep his secret, this new branch will open up, revealing the ending with the least bloodshed. The difference probably isn't that much though, and I tend to usually have both leveled up to a reasonable point.This branch grants the most rewards. ![]() However, since the "end-game" rifle uses the Rifle skill and not the auto-weapons skill, and also has auto capability, and is significantly stronger than almost every other weapon in the game, and it actually is possible to craft ammo for it (unlike the gun for the Roaring forest - which seems like an oversight) - I would now say that the Rifle skill is ultimately superior. You can still use it with less than that of course - but it'll require getting closer for bursts, and you won't be able to use it for aimed shots (the latter of course isn't an issue if you swap to a rifle-type weapon for that purpose, assuming you have a high rifle skill). It has an auto-weapons requirement of 75, so without at least 75 in auto-weapons it'll be much less effective. To use the weapon from the Roaring Forest well, it's a good idea to invest some points in auto-weapons skill. However, he cannot make any 9x39 (which is used by two weapons that use the automatic weapons skill, one of which is the one you get from the guy in the Roaring Forest). It's still one of the most powerful weapons though, since its stats are higher than almost everything else, and it has auto capability on top of that. OK I stand corrected - he can make the end-game rifle ammo, but it's armour penetration is significantly worse than the ammo you can find for it. ![]()
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